Easy: Teach domestic animals simple tricks, herd livestock, ride a pony, identify breed.
Average: Teach domestic animals moderate commands (attack, guard, hunt, fetch), ride a horse at full gallop, diagnose and treat ailments and treat, know creature traits and habits.
Hard: Teach difficult specific commands, ride at top speed, approach wild animals without fear.
Appraisal, Cooking, Forgery, Game Designing, Painting, Photography, Poetry, Sculpting, Writing.
Easy: Basic sketches, imitate a simple signature, estimate value of well known art.
Average: Produce marketable artwork, knowledge of art history movements, detect amature forgeries.
Hard: Create gallery/exhibition-worth artwork, authenticate obscure art, falsify documents/art.
Easy: 50 yard dash, knee high jump, dodge a slow-moving vehicle.
Average: 100 yard dash, chest high jump, balance on narrow ledge, dive clear of moving vehicle.
Hard: Lift 2x your weight, complex acrobatics, land a 15' fall safely, walk a tightrope, avoid vehicle (61-120 mph).
Camouflage, Disable Devices, Forgery, Infiltration, Open Locks, Sabotage, Sleight of Hand, Stealth, Streetwise, Surveillance.
Easy: Hot wire ground transport, move without waking sleeping person, pick a drunk's pocket, hide in full cover.
Average: Pick common locks, deactivate normal home security, hide with partial cover, pick normal person's pocket, disable a mid-sized transport ship.
Hard: Open professional locks, defeat museum level security system, hide with limited cover.
Formidable: Disable state-of-the-art security, decipher multipad combinations, sneak into a maximum security prison, disable an Alliance cruiser.
Easy: Create a souvenir rain-stick or quilt;
renovate a room in a modest house; tan leather;
create a makeshift hammer.
Average: Make fresh bao; renovate a standard
building; temper and forge steel; customize the
exterior design of a sourcebox or datapad.
Hard: Forge a quality tool or weapon; cook a
delicious four-course meal; rebuild a large structure;
streamline a rifle or car; hand stitch a circus tent;
create a hovering chandelier.
Easy: Study an interesting book in a quiet, welllit
room; scare off an annoying child; question a
cooperative witness.
Average: Keep fresh recruits in line after they only
went through one day of training; memorize medical
jargon with a full day to practice; resist spilling the
beans under the threat of violence.
Hard: Interrogate a hardened mercenary;
memorize a stream of numbers while in the middle
of a noisy party; lead a group of green recruits into
battle the first time.
Formidable: Crack jokes while being tortured; stare
down a ruthless bounty hunter; keep up troops'
spirits in the face of overwhelming defeat.
Easy: Recognize ammo for different kinds of
guns; hit an unaware, stationary target (broad side of
a barn, man with his back to you) at close range; find
the safety on an unfamiliar weapon.
Average: Identify special ammo (armor piercing,
"smart" bullets, etc.); hit a smallish, stationary target
(garden gnome) at close range; clear a jammed
weapon.
Hard: Adjust the sight or make small
modifications to a weapon; hit a small, stationary
target (such as a Blue Sun Cola can) at close range;
reload an unfamiliar weapon quickly under stressful
conditions.
Formidable: Shoot a tiny, stationary target (the
button of a coat) at close range; make significant
modifications to a weapon (collapsible components,
adding laser targeting).
Easy: Hit the broad side of an Alliance cruiser
50 yards away; set and time simple explosives (a few
sticks of dynamite).
Average: Hit a slow moving vehicle; gauge and
set charges for routine demolitions (single building/
vehicle); make small modifications to heavy weapons
or a ship's guns.
Hard: Hit a vehicle moving at fast speed; rig or
disarm uncommon explosives; make considerable
modifications to mounted weapons.
Formidable: Hit a vehicle moving at very fast
speed; create or disable intricate explosive devices;
make major alternations to mounted weapons.
Easy: Bluff landlubber yokels into thinking you'll
blow a crater in their backwater moon when your
transport ship has no guns; grease the right palms of
local underworld or government; intimidate a child;
seduce someone who's already smothering you in
kisses.
Average: Administrate daily business for a small
business or town; promote products from a major
manufacturer; negotiate shuttle rentals; bribe
crime boss or state official you once crossed; fool
townsfolk into doing something they're not opposed
to doing; book passengers on your ship; dig up the
latest scuttlebutt on a high-ranking government
official; intimidate a non-violent person.
Hard: Run daily business for a large corporation,
province, or large colony; negotiate a large purchase
(property, vehicle); convince someone to do you
a big favor; intimidate a stubborn individual;
seduce an honorable person who is in a committed
relationship.
Formidable: Handle an administrative crisis for a
government or corporation; keep two bloodthirsty
rivals from killing each other; work deceptive, but
iron-clad fine print into a contract; try to seduce a
trained Companion.
Easy: Recognize names of important Alliance
Parliament senators; know common information
about major worlds like Londinum and locate them
on a system map; remember facts that are in primary
school textbooks.
Average: Recognize names of local celebrities/
legendary figures, and recount their deeds; know the
origins and history of major artifacts or antiques;
recall rules and etiquettes of culture in detail; quote
popular scripture passages out of a major religious
text ("The Lord is my shepherd…"); recall facts
found in high-school textbooks.
Hard: Know the origins and recent past of
minor artifacts/antiques; estimate the worth of a
silk tapestry made in Sihnon; find Bathgate Abbey;
recount the starting lineup for a champion sports
team; remember information found in a college
textbook (such as Mudder's Milk being similar to
ancient Egypt's "liquid bread").
Formidable: Understand what the badges and
sashes indicate for the nobility of Persephone; recall
specific passages from scholarly papers written by
distinguished professors.
Easy: Essential words and phrases for a seasoned
traveler ("Food?" "Where restroom?" "How much?"
"No!"); basic grammar; simple everyday greetings.
Average: Basic conversation ("How is the
weather?" "What is your wife's name?"); interpret
basic ideas of a literature or film; identity one
language from another in a similar group (Danish
from Norwegian, Turkish from Hungarian).
Hard: Fluent conversation ("You must give me
that Neptune Colony recipe for the Crescent Sea
Oyster Graparon!"); translate foreign literature or
verbal communication in detail; identify one dialect
from another in the same language (Cantonese from
Taiwanese; Titan Colony from Newbury Port).
Formidable: Native conversation, including
expressions and colloquialisms; translate old,
historical version of a modern language (Medieval
English); interpret basic meaning of text recorded in
an ancient language (Latin, Hieroglyphics).
Easy: Set up pulleys, conveyors, axles, and other
simple machines effectively; identify problems and
make simple repairs to standard mechanical devices.
Average: Build an irrigation system; operate more
complex mechanical devices such as a drill-press
or laser-welder; disable standard machines and
gadgets; fix moderate mechanical system damage;
make standard modifications (install a vacuum pump
system in an old engine).
Hard: Construct a Core ambulance from scrapheap
parts; operate/disable complex mechanical
devices such as a catalytic cracking unit in an oil
refinery; repair severe mechanical system damage;
create a non-standard use of existing machines
(such as setting up a Crazy Ivan maneuver).
Formidable: Reverse-engineer a mechanical
innovation; boost the performance of a mechanical
device (such as giving a short speed-boost to a
Firefly Class transport ship).
Easy: Give physical exam; use basic medical
instruments (defibrillator, x-ray); administer
treatment for common ailments and injuries (fever,
broken ankle); perform CPR and handle minor
emergencies (concussion, minor burns).
Average: Diagnose unusual ailments and injuries;
recognize uncommon medicines and medical
practices; use complex clinical instruments (CT
scanner, respirator); handle most emergency
injuries (bullet wounds, compound fractures, deep
lacerations); graft a man's ear back on with a dermal
mender; create a time-delayed drug dose.
Hard: Diagnose complex injuries and diseases;
identify rare medicines; use specialized instruments
(Neural Imager, Blood Gas Imager); treat lethal
emergencies (bleeding out, toxic shock); reattach a
limb.
Formidable: Treat unexpected, life-threatening
complications; recall obscure medical theories
and therapies; prescribe experimental treatment
to alleviate "incurable" diseases; perform organ
transplant and other intricate surgeries.
Clubs, knives, melee
weaponsmithing, nunchaku, pole arms, swords,
whips.
Easy: Know how to grip a rapier; use a butterfly
knife; flail a pair of nunchaku slowly and without
cracking your own skull; crack a whip impressively.
Average: Spank a novice fencer in the butt cheek
with the flat of the blade; twirl open a butterfly
knife; bat away an under-hand pitch; hit a slow
moving target with a whip; gauge an opponent's Skill
level with a given weapon.
Hard: Disarm a proficient fencer; deflect a quick,
aimed strike; perform stunts and tricks (slice off the
suspenders holding up an opponent's pants); feint;
snuff out candle flame with a whip; identify exotic
weapons; analyze opponent's fighting style with a
given weapon.
Formidable: Disarm an excellent fencer; cut fruits
tossed into the air into even pieces; hit a fly with a
whip.
Easy: Solve low-grade vidshow mysteries; spot a
roadside billboard; eavesdrop on a conversation at
the next table; know when a little kid is lying to you;
follow footprints in light snow; detect a gas leak by
smell.
Average: Collect fingerprints and gather other
evidence; read the numbers on a license plate of a
fast car; see someone hiding behind a bush; follow a
muddy track.
Hard: Spot inconspicuous clues; surmise a
culprit's physical and mental stats (height, weight,
gender, hair color, level of education, etc.) from
available evidence; sense a hidden emotion; solve
a well-written mystery novel before final chapter;
determine the best places for an ambush; trace faint
or fading chemical scent.
Formidable: See through the deceits of a trained
Companion; discern well-concealed emotions;
decipher whispers in the next room through a closed
door.
Easy: Star in primary school stage plays; sing
backup at the Abbey choir; strum basic guitar
chords.
Average: Perform amateur productions and
minstrel shows; sing lead vocal for a local band; win
high school talent contests; write original songs;
mask surface emotions.
Hard: Understudy in a professional production;
write a film score or long orchestral piece; dance to
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an unfamiliar number; emulate popular characters
and recognizable voices on cue; disguise yourself as
someone far older or younger than yourself.
Formidable: Headline a grand musical in a
prestigious Core-world theater; receive critical
acclaim for your performance in a major stage
production; create a dead-on impression of any
character; depict any emotion regardless of true
feelings; disguise yourself as someone of a different
racial background.
Aerial navigation, astrogation,
astronomy, astrophysics, space survival. (Note that
specific types of craft are also Specialties. Examples
include: gunships, hang gliders, helicopters, large
cruisers, mid-bulk transports, patrol vessels,
rocket shuttles, ultra-light aircraft, and short-range
shuttles.)
Easy: Takeoff/land a good craft under normal
conditions (fair to shiny weather, state-of-the-art
port) with excellent instructions; set a short, simple
course; switch autopilot on or off.
Average: Fly a functional craft through moderate
conditions (fog, sensor static, turbulence), takeoff/
land under typical condition (regular airfield,
competent tower staff); plot a long, unusual course
(one that avoids Alliance patrols, as an example);
recognize specialized air and space vessels (Alliance
gunship, medical ship).
Hard: Fly through harsh environment (deluge,
dense asteroid cluster, high turbulence); takeoff/
land under crappy conditions (low visibility,
under-serviced strip, incompetent tower staff);
attempt an unusual maneuver (evasion, loop,
maintaining altitude in howling wind); control craft
under adverse conditions (ship damage, stellar
electromagnetic phenomenon).
Formidable: Fly through very hazardous
environment (electrical/ice storm, blizzard,
restricted airspace) with a damaged craft; takeoff/
land under extreme conditions (no visibility, short
field, low fuel); attempting risky maneuver (rabbit
through asteroid cluster at high speed, hard banks
through canyon, multiple loops); perform a highly
unconventional maneuver ("Crazy Ivan").
Aquatic navigation, cars, canoes,
equestrian, ground vehicle repair, horse-drawn
conveyances, hovercraft, industrial vehicles, land
navigation, large ground transports, military combat
vehicles, powerboats, sailing, scooters, scuba diving,
skiffs, submarines, yachts.
Easy: Take the vehicle for a spin around town
up to speed limit; parallel parking; fix a flat tire or
broken rudder; use global positioning systems to
find the shortest route.
Average: Control the transport at high speed (hard
turn at 50% max speed) under difficult conditions
(slick ground, hard rain, fog) or through rough
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terrain (trees, gravel, choppy water); attempt tricks
(sideswipe another vehicle); repair minor mechanical
problems (replace timing belt, reconnect brakes,
change lube).
Hard: Perform high-speed stunts (fast 90-degree
turn, reverse); control the vehicle under adverse
conditions (hail, snow); compensate for significant
mechanical problems (failing breaks, reduced
turning capability).
Formidable: Execute cinematic stunts (bootleg,
ramp jump, drive in reverse through highway traffic;
drive on two wheels); control the vehicle under
hazardous conditions (pitch darkness, ice-coated
roads, oil slick); compensate for major mechanical
problems (flat tires, near-frozen steering).
Easy: Match ideal ammunition to the right kind
of weapon; hit a large, stationary target (such as the
broad side of a barn) at close range; keep a bow
pulled and aimed for a short length of time.
Average: Hit a medium, stationary target (such as
a person standing still) at close range; make small
modifications (tauter bow string, sharper arrow tips);
identify origins and models of common ranged
weapons.
Hard: Arm explosive or poisoned tips properly;
hit a small, stationary target (such as a Blue Sun Cola
can) at close range; recognize exotic ranged weapons
(atatl, boomerang) and historical ones (Chief Shiny
Oak's throwing knife); create new ranged weapons
(razor-edged playing cards).
Formidable: Create mastercraft bows and arrows;
hit a tiny, stationary target (the button of a coat)
at close range); make significant improvement to a
ranged weapon (infrared targeting, homing arrows).
Earth sciences, historical sciences,
life sciences, mathematical sciences.
Easy: Know who runs what renowned research
institutions; relate the Theory of Evolution; reenact
famous experiments and discoveries; repeat
common scientific formulae.
Average: Remember names of the foremost
authorities on certain subjects and know where to
find them; translate complex scientific jargon into
common words; identify and operate advanced
laboratory equipment.
Hard: Recall obscure discoveries and the parties
responsible; explain the Theory of Relativity
in detail and get it right; identify and operate
specialized laboratory equipment; create complex
chemical compounds in an inadequate facility;
calculate advanced equations; teach advanced
university classes.
Formidable: Recollect suppressed discoveries
and who made them; produce complex chemical
compounds in a makeshift facility; find and correct
flaws in a popularly accepted equation.
Aerial survival, aquatic survival,
general navigation, land survival, nature, space
survival, specific environment (e.g., zero-G) or
condition survival (e.g., heat, cold, toxic), tracking,
trapping.
Easy: Build a campfire; recognize prominent star
constellations; forage for food and water supplies on
camp ground.
Average: Start fire with tindersticks; hunt deer
or other common wild game; identify signs of
creatures living nearby; perform minor first aid;
find water supply in most environments; identify
poisonous plants; set snares for squirrels and similar
small animals.
Hard: Hunt boar and other ferocious wild game;
survive quicksand or flash flood; find food and
water supplies in bad weather; bandage a serious
wound; apply a tourniquet correctly; treat frostbite
and other harsh environmental hazards; adapt
to temperature changes in a desert; set traps for
panthers or other large beasts.
Formidable: Hunt polar bears on a glacier; evade
killer sharks in an ocean; treat hypothermia and
other lethal environmental hazards; neutralize deadly
venoms; adapt to an unpredicted, drastic climate/
temperature shift.
Easy: Repair a simple short-range wave comm;
identify and fix standard electric and electronic
devices; hook up a large computer network.
Average: Build a decent short-range wave comm;
identify and operate advanced electric and electronic
devices; override standard computer encryptions;
reprogram a service drone or machine; repair
moderate automated system damage; break into an
unprotected computer system; pipe out comm static
on all frequencies.
Hard: Build a functional long-range wave comm
or a listening bug; identify and operate specialized
electric and electronic devices; override security gate
or airlock codes; repair heavy automated system
damage; reconfigure a large computer network;
identify hidden code embedded in a wave broadcast;
implement advanced technical modifications such
as photoelectric cells; hack into a small company's
computer system.
Formidable: Build advanced technical devices;
identify and operate innovative electric and
electronic systems; override encryptions and codes
of important government or corporate facilities;
repair severe automated system damage; reconfigure
a world-wide computer network; implement original
technical modification; hack into a well-protected
corporate security system.
Boxing, brawling, judo, karate, kung
fu, savate, wrestling.
Easy: Land a sucker punch; hit a head butt ("no
one ever expects a head butt!"); kick to the groin;
twist an arm; gouge eyes; elbow to the gut.
Average: Identify major martial art styles and
techniques; hold average ranking (up to but not
including black belt) in martial arts; fight for prize
money in local contests, hold your own in a bar
fight.
Hard: Analyze opponent's fighting style, judging
whether or not he's a better fighter; recognize exotic
martial arts; black belt in martial arts; fight for prize
money in Core world casinos, know specialized kicks
and punches that can quickly disable an opponent.
Formidable: Break five thick boards with one
strike; know specialized techniques that can quickly
and silently kill an opponent; win a major boxing
championship; hold a third-degree black belt or
higher; disarm, disable, or kill an attacking, armed
opponent.